Os estados de feição do Animate Objects (ênfase minha):
An animated object can be of any non-magical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell.
Portanto, os objetos encantados não são um alvo válido.
Além disso, uma construção pode ser personalizada para manter uma Varinha, mas não seria capaz de usar uma Varinha. As varinhas são ativadas usando o Spell Trigger:
Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity.
E para poder usar o Spell Trigger, você precisa ter o feitiço na sua lista de turmas:
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
Objetos animados não têm níveis de classe.