Se for um feitiço indireto, o jogador que é contra-adivinhador adiciona os dados de contra-golpe restantes e seleciona as pessoas que isso abrange. Estes dados cobrem apenas o teste de defesa e não resistem a danos. A ideia é que você está tentando impedir que o feitiço acerte alguém. Se ele acertar, ele bate.
O exemplo na página 295 mostra claramente:
...she is targeted by a Manabolt spell, so she decides to use 3 Counterspelling dice to help fend it off. As a result, she adds 3 dice to her Defense Test against the spell...
A second opposing mage then decides to pound Chordae’s team with a Fireball. She decides to use all 4 of her remaining dice to defend against this spell, and she designates herself and every member of her team as people protected by her efforts. That means Chordae and each of her teammates receives a +4 dice pool bonus to their Defense Tests.
Afora
O teste mencionado em 283 significa granadas LIKE. Logo antes dessa parte, menciona:
The spell then is launched with an Opposed Test that pits the magician’s Spellcasting + Magic [Force] versus the target’s Reaction + Intuition, kind of like shooting a gun (in this case with bullets made of acid, or fire, or something equally unpleasant to be hit by).
As pessoas ainda têm a chance de reagir ao feitiço, você usa as mesmas regras de dispersão.