A métrica é Distância para 5 dos efeitos, conforme a descrição Modificador de área . Shapeable é o outlier, baseando-se na classificação de volume (embora haja um bom número de pessoas que acham que é não é útil o suficiente ou muito útil dependendo da sua interpretação de 30 pés cúbicos de volume e quanto dele tem que cruzar alvos). E, claro, a percepção é baseada em quem pode perceber você, então não há classificação estrita.
Burst: The effect fills a sphere with a 30-foot radius (distance rank 0). Bursts on level surfaces (like the ground) create hemispheres 30 feet in radius and height.
Cloud: The effect fills a sphere with a 15-foot radius (distance rank –1) that lingers in that area for one round after its duration expires (affecting any targets in the area normally during the additional round). Clouds on level surfaces (like the ground) create hemispheres 15 feet in radius and height.
Cone: The effect fills a cone with a length, width, and height of 60 feet (distance rank 1), spreading out from the effect’s starting point. Cones on a level surface halve their final height.
Cylinder: The effect fills a cylinder 30 feet in radius and height (distance rank 0).
Line: The effect fills a path 5 feet wide and 30 feet long (distance rank 0) in a straight line.
Perception: The effect works on anyone able to perceive the target point with a particular sense, chosen when you apply this extra, like a Sense-Dependent effect (see the Sense-Dependent modifier). Targets get a Dodge resistance check, as usual, but if the check is successful suffer no effect (rather than half). Concealment that prevents a target from perceiving the effect also blocks it. This modifier includes the Sense-Dependent flaw (see Flaws) so it cannot be applied again. If it is applied to an already Sense-Dependent effect, it costs 2 points per rank rather than 1.
Shapeable: The effect fills a volume of 30 cubic feet (volume rank 5), and you may shape the volume as you wish, so long as it all remains contiguous.
Each +1 point increase in cost per rank moves the area’s distance rank up by 1. So a Burst Area with +2 cost per rank has a 60-foot radius (distance rank 1), a 120-foot radius at +3 cost per rank (distance rank 2), and so forth.