Esta classe é bastante poderosa; é definitivamente uma tentativa de fazer um theurge realmente se manter com o poder das classes de entrada esperadas (muito poderosas). Em particular, Perfect Inscription é bastante duvidoso; poderia potencialmente pisar nos pés de classes muito mais fracas, embora eu acredite que o aumento no nível da magia impeça a maior parte do tempo.
Vou incluir algumas notas / comentários do autor no meio disso, saindo da caixa de cotações. Se eles estiverem atrapalhando, você pode usar o Histórico de edições para ver a versão antes de adicioná-las.
Artifex Goetia
Knowledge is power. Knowledge is magic, and ritual, and prayer, and power. As an artifex goetia, you have that fundamental knowledge: power is power. Form is of little concern, so long as you can command it. You’ll study dark grimoires, tomes of forbidden magic, artifacts locked away, deemed too dangerous for mortal minds. You’ll call upon the ancient ones, gods of mystery and eternity, and through the rites that bind and the lines that find, you will have them to do your bidding.
You may lay this power at the feet of your own divine patron, or claim it for yourself. The deeds wrought with this power may be great and they may be terrible. But all will be written down in your book, bound within its pages, to be read out and called upon at your need.
O fluff é bastante simples e direto, com uma ligeira referência ao Xykon do Order of the Stick . É um pouco sombrio, mas o arquivista também é, o que é ser do Heroes of Horror e ter um recurso de classe chamado Dark Knowledge. Eu permiti explicitamente e intencionalmente que o artifex usasse esses poderes obscuros para os propósitos do bem, no entanto.
A propósito, o nome é uma referência a Ars Goetia , uma seção de A Chave Menor de Salomão , provavelmente o livro oculto mais conhecido. Descreve ou alega descrever como convocar e negociar com 72 demônios; esses demônios na verdade forneceram os nomes para a esmagadora maioria dos vestígios de Tome of Magic , e a edição de Aleister Crowley fornece os selos para todos os vestígios publicados pela WotC (alguns dos Dragon on-line vestigios usam selos originais).
Becoming an Artifex Goetia
To become an artifex goetia, you must be so adept at the arcane and sacred sigils that all magic can be reduced, for you, to diagrams and text, trapped inside a book.
Prerequisites:
- Ability to cast 1st-level arcane spells from a spellbook.
- Ability to cast 1st-level divine spells from a prayerbook.
- Ability to cast 2nd-level spells.
- Knowledge (arcana) 7 ranks, Knowledge (religion) 7 ranks.
- Knowledge Devotion feat, Scribe Scroll feat
Eu estava dividido em exigir Devoção ao Conhecimento (e, portanto, o recurso de Conhecimento Sombrio (devoção), abaixo), já que é um pouco chato ter outro requisito em uma entrada já difícil, além disso torna a classe dependente de Complete Champion . Eu posso voltar a isso e adicionar uma adaptação que não exija, especialmente se for solicitado.
Caso contrário, segue a sugestão do magus final em permitir a entrada com apenas 1 nível de um lado. Ao contrário do mago supremo, neste caso pode ser um dos lados. Portanto, arquivista 3 / assistente 1 ou arquivista 1 / assistente 3 é a entrada esperada.
Class Features of an Artifex Goetia
\begin{array}{c|r|r|r|r|l}\text{Level} & \text{BAB} & \text{Fort} & \text{Ref} & \text{Will} & \text{Special} & \text{Spellcasting} \ \hline \text{1st} & +0 & +0 & +0 & +2 & \text{Dark knowledge (devotion)}, & \text{+1 level of both} \ & & & & & \quad read\ magic, secret\ page & \ \text{2nd} & +1 & +0 & +0 & +3 & \text{Familiar book} & \text{+1 level of lower-level} \ \text{3rd} & +1 & +1 & +1 & +3 & \text{Lore mastery} & \text{+1 level of both} \ \text{4th} & +2 & +1 & +1 & +4 & & \text{+1 level of both} \ \text{5th} & +2 & +1 & +2 & +4 & \text{Incorruptible study} & \text{+1 level of both} \ \text{6th} & +3 & +2 & +2 & +5 & \text{Dark knowledge} & \text{+1 level of both} \ & & & & & \quad\text{(vulnerability)} & \ \text{7th} & +3 & +2 & +2 & +5 & & \text{+1 level of both} \ \text{8th} & +4 & +2 & +2 & +6 & \text{Bonus feat} & \text{+1 level of both} \ \text{9th} & +4 & +3 & +3 & +6 & & \text{+1 level of both} \ \text{10th} & +5 & +3 & +3 & +7 & \text{Perfect inscription} & \text{+1 level of both} \ \end{array}
Weapon and Armor Proficiency – You gain no new proficiency in any weapons or armor.
Spellcasting – At each level except 2nd, your spellcasting improves as if you had gained a level in any class that casts arcane spells from a spellbook, and also gained a level in any class that casts divine spells from a prayerbook. Thus, your caster level and spells per day for these classes increase, and you may scribe any free spells that class would have gained. You do not, however, gain any other benefit that a level in either of these classes would have gained. If you have more than one class that casts arcane spells from a spellbook, or more than one class that casts divine spells from a prayerbook, you must choose one for each category.
At 2nd level, however, you gain these benefits from only one category, arcane or divine. If you can cast higher-level arcane spells than you can divine spells, your divine spellcasting improves as above. If you cast higher-level divine spells than arcane spells, your arcane spellcasting improves as above. If your highest spell levels are the same for both arcane and divine spellcasting, your spellcasting in the class with the lowest caster level improves as above. If the caster levels are equal too, then you may choose arcane or divine.
Mais uma vez, outra sugestão do mago supremo, ao perder outro nível na classe. Eu fiz as regras para julgar o “nível mais baixo”, um pouco mais difícil de evitar, porque eu acho que essa classe é um pouco mais poderosa do que o mago supremo. Eu não perco mais níveis, porque, sem os truques que permitem que você controle qual lado do magus final avança, perder mais níveis seria muito doloroso.
Dark Knowledge – Your class level stacks with archivist class levels for the purpose of the number of times per day you may use Dark Knowledge. If you have no archivist levels, simply use your class level for this purpose (i.e. 3/day + 1/day for every three class levels).
Devotion – You share your devotion to knowledge with an ally, allowing that ally to better understand their foes’ intentions. One ally gains your bonuses from Knowledge Devotion for the affected creatures for one round. If you succeed on the check by 10 or more, you may grant these bonuses to two allies, or you may grant them to one ally for two rounds. If you succeed on the check for 20 or more, you may grant the bonus to three allies, or to one ally for three rounds, or to one ally for two rounds and to two other allies for one round.
Vulnerability – You indicate the vulnerabilities of your foes, allowing your allies to ignore some of their defenses. Your allies within 60 ft. treat all saving throw DCs as being having a +1 bonus when affecting the identified creatures, and they ignore any damage reduction, regeneration, or spell resistance the target may have had (but not the spell immunity of, for example, golems). These benefits last for three rounds.
Read Magic Su – You are continuously under the effects of read magic, allowing you to always read magic spells.
Secret Page – You may prepare the secret page spell, as a 3rd-level spell, without needing to have it written down ahead of time. This works the same as a wizard preparing the read magic spell. You may do so with any class you have capable of preparing 3rd-level spells.
Familiar Book – Using magic similar to that which binds a familiar, you can craft special books similar to a prayerbook or spellbook. To do so, you need a spellbook or prayerbook, plus 6,000 gp worth of other materials. The process takes seven days, working eight hours a day, and requires the expenditure of a prepared secret page spell each day you work on the book. The seven days need not be consecutive. This is an item-creation process.
The familiar book becomes an intelligent item that actively protects the spells you have found and scribed within it. It contains any spells that the book you started with contained, and you can scribe arcane or divine spells within the familiar book. It counts as both a prayerbook and a spellbook for any effect that cares. See The Artifex Goetia’s Familiar Book, below, for more information.
You may create multiple familiar books, and you may create a familiar book even if you already have a familiar.
Lore Mastery Ex – At 3rd level, you gain a +2 bonus to Decipher Script checks and to the checks of any one Knowledge skill. These bonuses do not stack with any bonuses due to the Lore Mastery feature of other classes; instead, choose a new Knowledge skill to apply the bonus to.
Incorruptible Study – As a 5th-level artifex goetia, you are never trigger the effects of magic, curses, and so on that are triggered by reading. Thus, for example, you are immune to the effects of a glyph of warding, sepia snake sigil, or symbol of insanity. You do not trigger explosive runes, but if someone else does while you are within range, you are damaged by the blast. You furthermore are never corrupted, tainted, or driven mad by what you read or learn; knowledge can never hurt you.
Bonus Feat – At 8th level, you gain a bonus feat. This feat may be any one that an archivist or wizard could have chosen as a bonus feat.
Perfect Inscription – You may write down any sort of magic you come across, no matter how unusual, and then prepare it as a spell.
If the magic is a spell that you could normally scribe, you scribe it as normal and this class feature has no effect.
If the magic is a spell that you couldn’t normally scribe (including divine spells you could scribe as arcane or arcane spells you could scribe as divine), but is still arcane or divine in origin, you scribe it as an arcane or divine spell, as appropriate. If it is neither arcane nor divine, you can scribe it such that it may be prepared by either your arcane spellcasting class or your divine spellcasting class.
If the magic is not a spell, but is divided into levels like spells (e.g. infusions, maneuvers, mysteries, vestiges), you may treat it as a spell that is neither arcane nor divine.
The magic’s spell level, regardless of whether or not it is actually a spell, is its level for the class you are getting it from, plus 10 − the highest level of magic that class is capable of. Thus, a 3rd-level bard spell (assuming you are not a bard) would count as a 7th-level spell for you (bards have a maximum of 6th-level spells, so 10 − 6 is 4, plus 3 for a 3rd-level spell).
You use the caster level of the spellcasting class in whose spell slot you have prepared the magic as the level (meldshaping level, effective binder level, initiator level, etc.) used for the effect.
In all cases, there are two ways of scribing: from a source in which the spell has been transcribed, like a scroll, or from a practitioner who can use the magic in question, who must work with you during the scribing process. Many magics cannot be written down, however, leaving only the latter option.
Particular forms of magic have special rules, as follows:
Expanded Psionics Handbook
- When you “cast” psionic powers from a spell slot higher than the minimum you need, it is augmented by 2 power points for every spell level higher than the minimum.
Tome of Magic
Vestige pacts prepared as spells may be “cast” by going through the usual pact-making process. They only last for 10 minutes per level once the ritual is complete, however, and you may have only one pact prepared at a time.
You do not ever treat mysteries as spell-like or supernatural abilities; you always cast them as spells.
You do not gain any free or bonus ranks in Truenaming, so most utterances are of minimal use to you unless you specifically take ranks in it.
Tome of Battle
- Martial maneuvers you prepare are “cast” as if the prepared maneuver were a martial script of the maneuver. You may prepare multiple copies of the same maneuver, but you cannot activate it more than once in the same encounter.
Magic of Incarnum
- When you prepare a soulmeld as a spell, you must choose which chakra it is prepared for. Merely preparing it causes it to occupy that chakra, just the same as if you had shaped (but not bound) a soulmeld there. This means you cannot prepare two soulmelds for the same chakra, though you may prepare multiple copies of the same soulmeld.
- Casting the soulmeld causes it to be shaped to its chakra, granting its basic effect and allowing you to invest essentia in it, for 1 minute.
- The soulmeld can be bound to its chakra for the same minute so long as it is cast from a spell slot of sufficient level, as follows: 2nd: Crown, 3rd: Hands or Feet, 5th: Arms, Brow, or Shoulders, 7th: Throat or Waist, 9th: Heart. You cannot bind it if you have a magic item in that slot.
Esse recurso me preocupa. Ele dá acesso a um tonelada de efeitos e potencialmente permite que você renderize outras classes, já mais fracas que o arquivista ou o mago, o que é bastante inútil, já que você pode roubar seus poucos truques exclusivos. Ainda assim, o grande aumento no nível de magia efetivo, e várias outras limitações, esperançosamente tornarão isto um recurso muito mais difícil de usar, um que veja mais aplicações em um nível fluff que nível de poder.
The Artifex Goetia’s Familiar Book
A familiar book is an intelligent item. It behaves as a blessed book for the purposes of inscribing spells within. It has HP equal to its master, hardness equal to 5× its master’s artifex goetia class level, and resistance to all energy damage equal to 3× its master’s artifex goetia class level. It also gains more benefits based on its master’s artifex goetia class level.
\begin{array}{c|c|c|l|l|l} \text{Level} & \text{Int} & \text{Wis} & \text{Communication} & \text{Capabilities} & \text{Senses} \ \hline \text{2nd} & 13 & 13 & \text{Empathy}^1 & Secret\ page & 60 \text{ft. vision and hearing} \ \text{3rd} & 13 & 13 & \text{Empathy}^1 & & 60 \text{ft. vision and hearing} \ \text{4th} & 14 & 14 & \text{Speech}^2 & Remote\ viewing & 120 \text{ft. vision and hearing} \ \text{5th} & 15 & 15 & \text{Speech}^2 & & 60 \text{ft. darkvision and hearing} \ \text{6th} & 16 & 16 & \text{Speech}^2 & \text{Shared notes} & 60 \text{ft. darkvision and hearing} \ \text{7th} & 16 & 16 & \text{Speech}^2 & & 60 \text{ft. darkvision and hearing} \ \text{8th} & 17 & 17 & \text{Speech, telepathy}^3 & \text{Indestructable} & 120 \text{ft. darkvision} \ & & & & & \quad\text{and hearing} \ \text{9th} & 18 & 18 & \text{Speech, telepathy}^{3, 4} & & 120 \text{ft. darkvision,} \ & & & & & \quad\text{blindsense, and hearing} \ \text{10th} & 19 & 19 & \text{Speech, telepathy}^{3, 4} & Return & 120 \text{ft. darkvision,} \ & & & & & \quad\text{blindsense, and hearing} \ \end{array}
1 The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action.
2 Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus, and can read any languages it can speak. It can communicate telepathically with its master.
3 The item can use either communication mode at will, with language use as any speaking item. It can communicate telepathically with the wielder.
4 The item can read all languages as well as use read magic.
Essas coisas vêm diretamente das regras de itens inteligentes, além das capacidades.
Secret Page Su – The familiar book automatically uses secret page, as the spell, to hide the magic contained within it from anyone but its master.
Remote Viewing Su – The familiar book’s master may, at will, concentrate and view the book’s surroundings, seeing whatever the book can sense. This may be done at any range, and for as long as the master continues to concentrate, provided the master and the book are on the same plane. This is a scrying effect.
Shared Notes Su – Using any of his familiar books, the master may prepare any spell inscribed in any other familiar book he has created that still exists. For each spell not in the familiar books he has before him, however, spell preparation takes an additional 10 minutes per level of the spell.
Isso parece meio estranho; Estou pensando em alterá-lo para que você tenha apenas um livro familiar, mas ele tem páginas infinitas. Pensamentos sobre isso seriam apreciados.
Indestructable – At this point, a familiar book is astoundingly difficult to destroy. Only effects capable of destroying a major artifact can destroy the familiar book.
Essa ... não é uma descrição tão boa quanto eu gostaria que fosse. A descrição dos principais artefatos diz que cada artefato principal deve ter uma maneira única e específica de destruí-lo; o livro familiar não. Dito isso, certas magias poderosas dão formas de destruir os artefatos, e é isso que eu estou procurando aqui. Seria necessário um lote para que um mago de 17º nível conjurasse disjunção no livro, particularmente considerando a tentadora possibilidade de convencer o livro a permitir que ele usasse o livro. poder nele contido.
Return Su – At will, as a standard action, the familiar book’s master may call it to him. This is a Conjuration (calling) effect, and works at any disatance and even across planes.
Este livro é importante demais para permitir que ele seja trivialmente aceito. Os efeitos de chamada podem ser bloqueados, mas pelo menos isso exige que alguém que rouba o livro o leve a um local que os bloqueie antes que o assistente perceba a falta dele.