A coluna Dragon # 295 Wizards Workshop "Sage Advice" inclui esta troca:
How far can someone throw something that is not a weapon? How much damage would a hit with such an object deal?
Here's an informal system the Sage worked up for throwing things. It's offered to readers of "Sage Advice" for commentary and playtesting.
You can throw an item that weighs up to one third your light load rating as an improvised thrown weapon.… You can throw the item with one hand, provided it is no larger or heavier than that would would be a one-handed weapon for you.… Anything bigger than what would be a one-handed weapon for you must be thrown with two hands and the throw requires a full-round action.
If you want to throw an object that's heavier than one third your light load, you cannot use it as a weapon. Instead, you make a Strength check to lob it near your target in the hopes of doing some damage. The result of the check determines the distance you throw the object, according to the guidelines below. If the item does not exceed your light load rating, triple the distance you can throw it as figured by the guidelines below. If the item exceeds your light load rating but does not exceed you medium load rating, double the distance as figured by the guidelines below.
- For a running throw (at least 10 feet of movement toward your target), you throw the item 5 feet +1 foot per point your Strength check exceeds 10.
- For a standing throw, you can throw the item 5 feet +1 foot per 2 points your Strength check exceeds 10.
If the item exceeds your maximum load rating but is not heavier than what you can lift, 5 feet is the maximum distance you can throw the item (but see below); you can't throw what you can't lift. For these heavy objects, don't bother with an attack roll. Just have the thrower pick a spot for the object to land.
If the Strength check result is too low to reach the target spot, the DM should pick one [a spot] that's on a straight line between the thrower and the target spot. All such heavy objects require two hands to throw and thus throwing them is a full-round action.
In all cases use the deviation diagrams… to see where the item really lands (assume a range increment of 10 feet). It's possible that the deviation roll will make the item travel slightly father [sic] than the Strength roll indicates. If the throw was only 5 feet, do not roll for deviation.
A creature in the object's landing spot gets a Reflex saving save (DC 15 + the thrower's Strength modifier) to avoid the object.
Damage from an improvised thrown weapon or a larger thrown item is equal to the thrower's unarmed strike damage or 1d6 points per 200 pounds of weight.… (110, 112)
A coluna não está assinada. Essa troca é anterior à revisão 3.5 , mas, até onde sei, nunca foi acompanhada nem modificada posteriormente, tornando seu status tecnicamente não oficial, mas, pelo menos, interessante. Ausente outras diretrizes, parece um andaime decente o suficiente para construir, embora, como a maioria de 3.5 , essas regras tendem a quebrar nas extremidades.
Veja também armas improvisadas (mencionadas na seção acima), a façanha Fling Ally ( Raças de Pedra 139-40) et al. , e as classes de prestígio Hulking hurler ( Complete Warrior 40 -2).