Qual foi o primeiro filme de lançamento em massa que usou o "tempo de bala" semelhante a Matrix?

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Uma das coisas pelas quais Matrix era famosa era a cinematografia "bullet time".

Tenho quase certeza de que, embora tenha sido o primeiro a usar a técnica extensivamente e a se tornar famosa por ela, não foi a primeira a ser pioneira.

Então, qual filme lançado em massa foi pioneiro?

  • Deve ter sido largamente lançado nos cinemas - digamos, tocado em > 500 salas de cinema nos EUA ou em outro país por mais de uma semana.

    Se houver definições oficiais mundiais de lançamento em massa, estou disposto a usar essa - acabei de criar uma por falta de algo melhor.

  • Deve ser um filme de ação ao vivo (não animado).

  • Não precisa ser um filme americano

  • Prefere strongmente que exista alguma fonte "profissional" que reconheça que a técnica usada no filme é de fato a mesma do "tempo de bala" da Matrix (por exemplo, uma publicação profissional ou pelo menos um blog especializado)

por DVK 26.01.2012 / 01:28

2 respostas

Você define bullet time como slow bullet dodging, ou o efeito spinny de múltiplas câmeras em um arco?

Há uma cena em câmera lenta no primeiro filme Blade , onde você pode ver as balas se movendo pelo ar, dando ao alvo tempo suficiente para reagir e sair do caminho. Blade foi lançado em 1998, um ano antes The Matrix .

Está na cena em Chinatown, onde Deacon Frost capturou uma menina, por volta de 2m45 neste YouTube clipe (desculpe, é em 4: 3 squashovision).

O efeito slow-spinny pode ser encontrado em Lost in Space (também 1998) quando eles entram em hyperdrive (por volta de 1m20s neste clip ).

Não é um filme, mas um efeito semelhante ao tempo da bala The Matrix pode ser visto no videoclipe de Michel Gondry para The Rolling Stones Como uma Rolling Stone .

Também digno de nota (mas não um filme em massa), O filme do Campanile :

"a short film directed by Paul Debevec made in the spring of 1997 that used image-based modeling and rendering techniques from his Ph.D. thesis to create photorealistic virtual cinematography of the UC Berkeley campus."

"When I saw Debevec's movie, I knew that was the path."
-- Visual Effects Supervisor John Gaeta, WIRED 11.05.

Campanile project Master's student George Borshukov was hired by Manex Entertainment where he and his colleagues applied the Campanile Movie's virtual cinematography techniques to create some of the most memorable shots in the 1999 movie The Matrix.

O artigo Fiado vinculado sobre Matriz refere-se a ambos destes:

Fast-forward to the early 1990s, when another Frenchman, Arnauld Lamorlette, the R&D director for design firm BUF Compagnie, faced a problem similar to Laussedat's. Industrial clients examining buildings for structural flaws needed to see Paris from above. Parisian airspace, however, is tightly controlled; nonmilitary aircraft may fly over the city only on Bastille Day. Lamorlette found that by morphing between two photographs, he could generate a 3-D model: digital photogrammetry. BUF employed the technique to help director Michel Gondry create a music video for the Rolling Stones. Its radical camera moves - zipping through a room full of partygoers frozen in midmotion - caused a sensation in Europe. (BUF also used this method to make a Gap ad called "Khakis Swing" that was most Americans' first glimpse of the effect.)

Gaeta and Kim Libreri pumped up this technique for The Matrix: By triggering a circular array of 122 still cameras in sequence, they were able to simulate the action of a variable-speed movie camera that tracked completely around its subject. Because the cameras located on one side of the array were visible to those on the other side, however, they also needed a way to computer-generate photo-realistic sets so they could paint the cameras out of the frame.

Gaeta found the answer in 1997, at the annual visual effects convention Siggraph, where he saw a short film by Paul Debevec, George Borshukov, and Yizhou Yu called The Campanile Movie. The film - a flyover of the UC Berkeley campus - was generated entirely from still photographs. Like the 19th-century cartographers, Debevec and his team derived the precise shapes and contours of the landscape by triangulating the visual information in still photographs. Then they generated 3-D models based on this geometry, but instead of applying computer-generated textures to the models, they wrapped them with photographs of the buildings themselves. The trick worked spectacularly well. Instead of resembling something out of Toy Story, the buildings and the surrounding hills in The Campanile Movie looked absolutely real.

E aqui está o anúncio da lacuna de 1998 "Khaki Swing"

    
27.01.2012 / 13:52

Eu acho que o primeiro uso registrado de tempo de bala foi em Kill e matar novamente em 1981.

Aqui está um link para a entrada do wiki: link

Aqui está um resumo do que o wiki diz sobre isso:

Kill and Kill Again is a 1981 South African/American action film notable for being the first live-action film to use the visual effects known as bullet-time. It is a sequel to Kill or Be Killed (1980). Filmed in Sun City, Bophuthatswana, the film has a more tongue in cheek comedy approach than its predecessor.

The bullet-time scene occurs at the end, when Marduk has died and his chief guard is about to kill Dr. Kane while Steve is climbing up the outside of the building they're in. The guard fires his gun (at 1:36:10) and the bullet comes out very slowly and moves across the screen in a recognizable (but low-budget) early version of the famous scene in the Matrix. After ten seconds of the bullet flying across the room, Steve Chase has gotten up the building, gets inside the room, and deflects the bullet with a metal ashtray.

This very low-budget "Bullet-Time-Slice" sequence was achieved very simply, in-camera, with no post-production effects. The first shot of the bullet exiting the barrel of the gun was shot in close-up, with the barrel removed from the frame of the gun locked-off pointing downwards but with the camera also turned on its side, framing the barrel horizontally, but pointing down toward the floor. (When viewed 'upright,' this would then appear to be pointing at the subject in a correct manner.) A bullet, smaller in diameter than the inside of the barrel, was then dropped down through the barrel along with a puff of smoke from a cigarette. The bullet-and-smoke shot was filmed at 120fps to create the desired effect.

    
22.06.2012 / 00:45