Antes de D & D ser publicado, os jogadores de Dave Arneson se envolveram em alguns PvP
De um site que capturou algumas das reflexões e lembranças de Dave Arneson:
Este trecho foi recortado para excluir reflexões não relacionadas diretamente à sua pergunta. As lembranças de Arneson identificam claramente elementos do PvP nas primeiras formas de jogo de RPG que, com o tempo (como registrado em outro lugar), chegaram ao D & D sendo publicados e o RPG decolando. Os itálicos e ousados são meus para dar ênfase em termos de responder à sua pergunta. Eles não estão nas reflexões originais.
A Quarter Century of Role Playing?
By Dave Arneson
Historical quotes
"I'm laying off Pete what about me?"
Intercepted message in Medieval skirmish game. So was it to Pete or about Pete? Individual player goals introduced. {snip}
'You can't stab me in the back. We're on the same side!"
Early Blackmoor game Introduction of the Chaotic thief. (Character Class/Alignment). {snip}
Uma tentativa de volta documentada durante o jogo.
Each marked a new phase in what was to become the first role playing game. Before the above Medieval game the battles with knights was pretty much a dice throwing match until someone got wiped out. No real tactics or strategy. With that game no one knew whose side anyone was on for the medieval sword bashes. {snip}
Gratuito para todas as lutas, não para uma parte inerentemente trabalhando cooperativamente.
Role playing came into it's own for me when I thought about using the Medieval skirmish rules called CHAINMAIL along with the individual goal concept explored in the Braunstiens. Set in a town called BLACKMOOR. Actually mostly the graph paper dungeon under the castle and town. The previous games had all been 'on the board' but it's hard to hide things there. A totally unseen dungeon maze added additional territory and to hide several nasty beasts therein.
The CHAINMAIL matrix called for any losers being immediately killed which the players certainly did not like. And there were not enough critters to satisfy them either. Shortly after that the matrix was replaced, spells added, yadda yadda yadda.
Referência óbvia ao proto-D & D e Arneson descartando Chainmail como o modelo de regras básicas, já que não estava funcionando bem o suficiente. (Nota, ele já tinha escrito algumas regras do jogo, e isso parece ser sobre o tempo que ele e Gary Gygax estavam colocando juntos Não desista do navio , um jogo de combate naval).
{snip} We began without the multitude of character classes and three alignments that exists today. I felt that as a team working towards common goals there would be it was all pretty straight forward. Wrong!
O paradigma partidário publicado no Original D & D publicado pela TSR em 1974 não era o único modelo do proto-RPG que Arneson dirigia na área das cidades gêmeas.
"Give me my sword back!"
"Nah your old character is dead, it's mine now!"
Well I couldn't really make him give it to the new character. But then came the treasure question. The Thieves question. Finally there were the two new guys. One decided that there was no reason to share the goodies. Since there was no one else around and a +3 for rear attacks . . .. well . . Of course everyone actually KNEW what had happened, especially the target. After a great deal of discussion . . . yes let us call it "discussion" the culprit promised to make amends. He, and his associate did. The next time the orcs attacked the two opened the door and let the Orcs in. They shared the loot and fled North to the lands of the EGG OF COOT. (Sigh)
Jogo em equipe? Nem sempre. Às vezes, Dave tinha Griefers jogando em suas mesas.
We now had alignment. Spells to detect alignment, and rules forbidding actions not allowed by ones alignment. Actually not as much fun as not knowing. Chuck and John had a great time being the 'official' evil players. They would draw up adventures to trap the others (under my supervision) and otherwise make trouble.
DM suportou PvP, do próprio mestre.
And finally; The message was to Pete by the way but everyone assumed it was to someone else. The resulting free-for-all left no victors, just losers.
PvP, muitos contra muitos. Tudo durante os primeiros jogos de RPG em Blackmoor.
Reminiscência de um jogador da velha escola
Para responder à sua pergunta diretamente, do ponto de vista dos jogadores, perguntei a Mike Mornard, que tocou em Gygax 'Greyhawk, Arneson's Blackmoor e M.A.R. Império Barker do Trono da Pétala (postando como gronanofsimmerya) Pergunta da KorvinStarmast:
As RPG's were forming, were the player characters expected to distrust, mistreat, and work against the other player characters?
Resposta de Mike:
Not much PvP per se, but very MUCH "uneasy alliances between ruthless pirates."
Nota: Michael Mornard Tocou nas Campanhas originais de Blackmoor, Greyhawk e EPT
Ele fez outra observação sobre os episódios de PvP que deram uma olhada em como o jogo de tabuleiro Diplomacia influenciou a comunidade de jogadores, e como os jogos de guerra em geral atitudes moldadas no proto-D & D play tanto na área de Twin Cities quanto no Lago de Genebra. (Alerta: alguma linguagem dura nesse tópico ).
We were wargamers, and DIPLOMACY players, and many of us were members of the “Castle and Crusade Society.” We were not a “true blue fellowship of Adventurers,” we were rivals for power. Usually friendly rivals, but rivals nonetheless. There was no trickery or double dealing in the dungeon, because such actions would be frankly suicidal; the dungeon was so dangerous that you could not afford to weaken your party. But in the larger game of political maneuvering, we were rivals. We were all going to build our own castles because there is only ONE Lord of a castle.
Outra instância do PvP inicial é registrada aqui , embora seja de segunda mão:
Mike told a story of a wizard played by Ernie Gygax. Mike doesn’t know the character’s name because people usually called the character “Ernie’s Wizard”. He found a powerful magic item, possibly called “the Orb of Cleric” (not an item I’ve heard of, but maybe Mike can clarify). Tom Champeny’s character was a cleric and wanted it. He offered to buy it, gave Ernie presents, etc. Finally, out in the wilderness one day, he cast Finger of Death on Ernie and took it. No one got upset: 13-year-old Ernie was like, “oh well, guess I should have given it to you.” (Ernie’s Wizard’s henchmen got him resurrected.)