Não, detectar magia não detecta automaticamente conjuradores como mágicos
O Compêndio de aconselhamento sobre o Sage aborda uma questão relacionada:
Is the breath weapon of a dragon magical?
If you cast antimagic field, don armor of invulnerability, or use another feature of the game that protects against magical or non-magical effects, you might ask yourself, “Will this protect me against a dragon’s breath?” The breath weapon of a typical dragon isn’t considered magical, so antimagic field won’t help you but armor of invulnerability will.
You might be thinking, “Dragons seem pretty magical to me.” And yes, they are extraordinary! Their description even says they’re magical. But our game makes a distinction between two types of magic:
- the background magic that is part of the D&D multiverse’s physics and the physiology of many D&D creatures
- the concentrated magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect
In D&D, the first type of magic is part of nature. It is no more dispellable than the wind. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to that second type. Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
- Is it a magic item?
- Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
- Is it a spell attack?
- Is it fueled by the use of spell slots?
- Does its description say it’s magical?
If your answer to any of those questions is yes, the feature is magical.
Let’s look at a white dragon’s Cold Breath and ask ourselves those questions. First, Cold Breath isn’t a magic item. Second, its description mentions no spell. Third, it’s not a spell attack. Fourth, the word “magical” appears nowhere in its description. Our conclusion: Cold Breath is not considered a magical game effect, even though we know that dragons are amazing, supernatural beings.
Detectar mágica , como outras mecânicas do jogo, opera por essa mesma lógica com relação ao que é considerado mágico. As habilidades de conjuração de criaturas (inatas ou não) são consideradas "a magia de fundo que é parte [...] da fisiologia de muitas criaturas D & D". Detectar mágica é projetado para detectar efeitos mágicos, não a mágica de fundo que envolve criaturas ou o universo.
Chris Perkins confirma este tipo de interpretação aqui :
Can detect magic detect magic potential of spellcasters even if they're not actively casting a spell?
It's not a wizard detector, if that's what you mean.
Dado que a pergunta que ele está respondendo pergunta sobre conjuradores em geral, parece claro que sua resposta não é específica para magos - ele está sugerindo que a magia não detecta automaticamente conjuradores simplesmente devido às suas habilidades mágicas.