Por que os guardas do campo de prisioneiros em Carraya IV carregavam armas?

2

No começo do episódio " Birthright. Parte II " (Star Trek Next Generation 6x17) vemos um acampamento em Carraya IV, onde

Klingons captured during Khitomer Massacre are living together with Romulans. Their previous guards have developed to become part of their families, having marriages between Romulans and Klingons, kids etc. They're no longer guards. On the other hand, Carraya IV is a remote planet, forgotten by Klingons, Romulans and "rest of the universe".

Se é assim, por que os guardas estão portando armas? Contra quem eles precisam se defender?

    
por trejder 22.01.2015 / 11:22

2 respostas

Isso é explicitamente abordado no script do programa original . Os guardas geralmente não guardam nada. Eles obviamente tiraram as armas de um armário em algum lugar com o propósito de proteger Worf.

Scene 4 : ANGLE - WORF

He is sitting alone on a BENCH to one side of the compound, surveying it. He looks around at the activity in the compound -- a young man is gardening; a group of young people run and play a game; three men play a game with dice.

People go about their business, occasionally casting surreptitious glances at the stranger in their midst. Every time Worf's eye meets someone else's, they seem to turn away and return to what they were doing.

This place is more a village than a prison -- flowers are planted near the well tended barracks; the wall that once served to pen prisoners is still there, but the gate is left open and people come and go at will.

While there are several generations of Klingons in the camp, the only Romulans are the middle-aged guards who have been at this post for the last twenty years. Worf is the first person they've had to guard in a long time and they have to remind themselves to keep an eye on him and not be distracted by the goings on in the camp.

    
21.02.2015 / 19:00

Worf, obviamente.

Nós só vemos esses guardas depois que uma presença de Klingon não-doutrinada é conhecida no campo - Worf. Worf é um guerreiro perigoso e eficaz ; isso garante que os guardas tirem suas armas do armazenamento.

    
22.01.2015 / 15:59