Resposta curta: HP temporário conta para determinar quando um personagem é escalonado ao receber dano não-letal.
A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.
Antes de adicionar pontos de vida temporários à mistura, a forma como funciona é que uma criatura totalmente curada tem seu HP máximo e 0 de dano não-letal. À medida que recebem dano, eles deduzem dano letal de seu HP atual e adicionam dano não-letal ao total de dano não-letal.
Action | HP | Nonlethal Damage | Condition
wake up | 10 | 0 |
take 2 dmg | 8 | 0 |
take 2 nonlethal | 8 | 2 |
take 6 nonlethal | 8 | 8 | staggered
Pontos de Acerto Temporários :
Certain effects give a character temporary hit points. These hit points are in addition to the character’s current hit point total and any damage taken by the character is subtracted from these hit points first. Any damage in excess of a character’s temporary hit points is applied to his current hit points as normal. If the effect that grants the temporary hit points ends or is dispelled, any remaining temporary hit points go away. The damage they sustained is not transferred to the character’s current hit points.
When temporary hit points are lost, they cannot be restored as real hit points can be, even by magic.
(emphasis mine)
Os pontos de vida temporários são pontos de vida reais e afetam quando uma criatura é escalonada.
Action | HP | Nonlethal Damage | Condition
wake up at full hp | 10 | 0 |
take 2 damage | 8 | 0 |
take 2 nonlethal | 8 | 2 |
take 6 nonlethal | 8 | 8 | staggered
gain 2 temporary hp | 10 | 8 |
take 1 damage | 9 | 8 |
temporary hp ends | 8 | 8 | staggered
heal 7 | 10 | 1 |
gain 9 temporary hp | 19 | 1 |
take 5 damage | 14 | 1 |
take 13 nonlethal | 14 | 14 | staggered
heal 1000 | 14 | 0 |