Você pode pedir especificamente no Fórum PEG para obter uma resposta dos especialistas sobre se o Push instiga especificamente o Combate Corpo a Corpo.
Sugiro olhar para esta postagem nos fóruns do PEG , especialmente a seção sobre "Como definir 'corpo a corpo' "(ênfase minha):
KingCrud wrote:
Can a character or NPC move past an enemy figure within melee range without attracting the 'Withdrawing from combat' free attack? So the character starts their move out of melee range, passes by the enemy, and ends outside melee range. Is coming within 1" (or 2" with Reach) considered 'in melee' irrespective of whether combat has been initiated (such as by 'First Strike')?
I know in other games, such as recent editions of D&D, if you pass through the squares around an enemy you have to cease you movement. Is Savage Worlds different?
Resposta de Clint:
Yep. The character has to be leaving melee, simply passing adjacent to another character does not automatically place the mover in melee with them (though First Strike or a Hold action could).
Defining "melee" is up to the GM. In some cases it's obvious (making or being the target of a Fighting attack) while in others not so much (providing a Gang Up bonus even if no attacks are made at or by the character) and could be up to individual GM interpretation.
If a GM wanted to use an optional specific determination, they could say if a character begins or ends an action adjacent to a foe, they are considered to be "in melee" with that foe, regardless of whether any actual Fighting rolls take place (a Fighting roll would of course be an automatic inclusion into melee).
Hope that helps.
Push também é descrito na seção "Situational Combat Rules" do livro Savage Worlds Deluxe, e também está listado na tabela "Attack Options Summary". Pode-se inferir, a partir de sua inclusão nessas áreas, que um Empate é considerado corpo a corpo.