Como o feitiço Trevas reage com objetos sólidos que obstruem a área do feitiço?

2

I recently played with a mob that could cast escuridão mais profunda at will. Up until now the spell seemed very clear to me, because I just considered that there was basically a sphere of 60 feet around the object on which it was cast, where the effects of the spell were applied.

However, the following line in escuridãodescrição de is a bit puzzling to me:

If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.

This line basically introduces the fact that the spell does have interactions with its environment.

This got me wondering what happens if a mage just cast the spell at the bottom of a town's wall. Would the spherical area of the spell just go right through and make the other side of the wall darker (making the bag thingy an exception to the spell's function)? Or would that not work, and the wall would block the spell? Would the height of the wall make any difference (if the wall was higher than the spell's radius for example)?

I am guessing that RAW, the spell would just go through (although I would still like a confirmation about that), but I am also interested in what you people would rule it.

por Lymakk 02.06.2019 / 07:10

2 respostas

Quando o escuridão spell description says, "If escuridão is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed," it's explaining to the reader how the rules deal with the fact that this isn't an ordinary area spell.

Ordinarily, a spell that has an Área entry radiates outward from a point of origin, a grid intersection (or, if you prefer, a crosshairs) that was picked by the caster when the spell came into effect. (See also Apontando um Feitiço on Area.) In addition to cluttering the battle mat, that point of origin also determines how—or even if!—the spell's area extends past any obstacles in the area.

However, unlike normal area spells, the subject of the spells darkness et al. are objects, and those spells' areas radiate from the objects that were their targets. That makes these spells' areas more sensitive to interaction because they're usually small and mobile. For example, while a 10-ft. cube of butter (or whatever obstacle you prefer) can be dropped onto a point of origin to squelch an ongoing area spell—making it so every angle from the spell's point of origin is occluded by an obstacle—, it's far easier for a sneaky halfling arcane trickster to cover with his hand a coin on which he's cast the escuridão spell. Even though creatures aren't usually obstacles enough to interfere with a spell's area, covering the coin, were told by the escuridão spell's description, nullifies the escuridão spell's area until the trickster uncovers the coin.

So the description of the escuridão spell is here adding rules that, in an extremely rare display, we might go so far as to call as senso comum: A dude can put in his belt pouch a rock on which has been cast the escuridão spell and, even if the GM would've normally ruled that a belt pouch is an insufficient obstacle to block a spell's area—which the GM normally should—, here, because of that explicit text in the escuridão spell description, that belt pouch blocks the escuridão efeito de feitiço.


  • Questão: What if a caster picked as the target of the escuridão spell the bottom of a wall?

    Responda: Because the question asks specifically how folks would rule on this, here's how this GM would rule: He wouldn't let a caster pick that target. Nobody really liked minha resposta quanto ao porque I wouldn't allow it, but I don't care: Allowing it makes my brain hurt with all the cascading gamewide implications. That is, the spell says, "This spell causes an object to radiate darkness," so if in your campaigns you want incandescente houses or shadowy houses, then go ahead and allow structures or parts of structures to count as objects. In my campaigns, I just don't allow such spells to target structures or, for that matter, individual parts of things (e.g. a foe's mouth, one tile of a tile floor).

  • Q: Okay, but if the GM were to allow a caster to target a wall with the escuridão spell anyway…?

  • A: It's possible the entire structure radiates darkness—the wall and everything it's attached to shedding darkness to the limit of the spell's area. Alternatively, that lone brick that the caster picked that's part of the wall sheds darkness, and if that brick is the mesmo brick on the wall's opposite side, then there will be darkness there, too, albeit occluded by any bricks above or below. (Unlike a spell with an efeito entry, the caster doesn't need to see the entirety of an area spell for the spell to come into effect successfully.) However, if you don't like either of those options, though, then you'll have to make up something.

02.06.2019 / 16:06

Because the example of darkness being blocked being analogous to the way light from a lantern would be blocked, the implication appears to be that the magical darkness works the same way as light.

It reaches every point within the radius that has line of sight to the point of origin.

02.06.2019 / 10:08