I'm running a roleplaying games club, and I have a rather difficult predicament. We have the capacity to meet weekly, but only for the span of about half an hour to forty minutes.
The problem is obvious: there's barely any time to run a full-scale game. However, the other players have convinced me that they are willing to move fast enough to do so, and that such a game is possible to run. I've picked Fate Accelerated for the game, not only for its ease and speed of use and shallow learning curve, but also for its lower game time requirement.
Nonetheless, I'm a little uncertain going into this. How should I best adapt Fate Accelerated to such a short weekly time window? What do I need to take into account that I, a comparatively new GM, am unlikely to consider?
Finally, if this is not a good idea and will not work at all, in what ways will it fail? Is there any alternative?