Então, eu tenho conduzido uma campanha que eu queria focar em um "monstro" único super legal que a festa poderia utilizar para fins de narrativa, combate e transporte. Pesquisei meus livros antigos de D&D e encontrei o Cloud Ray (D&D 3.5 Monster Manual II, Página 49). Esta criação da campanha Dark Sun é (na minha opinião) a Sky Whale of D&D. E eu queria ver como você converteria um monstro 3.5 / 4e para a edição 5.
Felizmente, não precisei. Outro DM empreendedor (Reddit: jambrose22 ou YouTube: Dungeon Dad) os converteu para mim.
Qual é a precisão do CR 8 para esta conversão do Cloud Ray Pup?
Existem truques ou armadilhas que a sobrecarregam ou estão com pouca energia para o seu determinado nível de desafio de 8?
Cloud Ray Pup
Large monstrosity, unaligned
Armor Class: 17 (natural armour)
Hit Points: 152 (16d10 + 64)
Speed: 15 ft., fly 50 ft. (hover)STR - 20 (+5)
DEX - 24 (+7)
CON - 18 (+4)
INT - 2 (-4)
WIS - 20 (+5)
CHA - 10 (+0)Damage Resistances: thunder, lightning
Condition Immunities: prone, stunned, paralyzed
Senses: Passive Perception 15
Languages: —
Challenge: 8 (3,900 XP)Traits
Dream Resurgence (1/long rest). When a cloud ray pup is reduced to 0 hit points, it vanishes into a cloud of ether. At the start of its next turn, it reappears somewhere within 50 ft. of its last location with 1 hit point. Any abnormal conditions such a being poisoned or exhaustion or removed from the pup.
Actions
Gliding Attack. To use this action the cloud ray pup must fly at least 50 ft. during its turn. The cloud ray pup uses the sting action any point during its movement and does not provoke attacks of opportunity this turn.
Sting. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 7) thunder damage and the target must make a DC 14 Constitution save, or suffer 9 (2d8) lightning damage at the start of each of its turns. The target may attempt this saving throw again at the end of each turn. If the target fails their saving throw by 5 or more, they are also paralyzed.
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