Como a Arma Espiritual interage com as Ilusões?

2

Haviam dois Imagem silenciosaestá imitando uma briga entre uma mulher aparentemente desamparada e uma harpia a alguma distância. Os PJs (boas almas que são) decidiram salvar a mulher e, assim que possível, o Oráculo Arma Espiritual e coloque-o na harpia.

No Pathfinder, Arma Espiritual não tem estipulações sobre como ele interage com ilusões, embora seja claramente definido de outra maneira. O feitiço declara:

A weapon made of force appears and attacks foes at a distance... It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn... It strikes as a spell, not as a weapon, so for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the reduction in damage associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon...

Para o lado ilusório dessa interação, a entrada mágica para a ilusão afirma [ênfase própria]:

Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

Será Arma Espiritual contam como "interagindo com [a ilusão] de alguma maneira"?

No momento, como o Mestre montou uma armadilha particularmente divertida, eu não queria desistir ainda, então não permiti um teste de resistência (o que definitivamente o daria), mas sim uma verificação de percepção. Isso foi correto / é realmente a interpretação de DM?

por TigerDM 20.03.2019 / 14:51

1 resposta

Arma Espiritual interage com ilusões normalmente

Isso é esclarecido em Ultimate Intrigue:

Disbelief and Interaction: All three of the subschools above tend to have saving throw lines that say “Will disbelief,” but they differ in how those saving throws apply. Phantasms directly assail a creature’s mind, so the creature automatically and immediately receives a saving throw to disbelieve a phantasm. Figments and glamers, however, have the more difficult-to-adjudicate rule that creatures receive a saving throw to disbelieve only if they “interact” with the illusion.

But what does it mean to interact with an illusion? It can’t just mean looking at the illusion, as otherwise there would be no need to make the distinction, but drawing the line can be a bit tricky. Fortunately, the rules can help to define that difference. A creature that spends a move action to carefully study an illusion receives a Will saving throw to disbelieve that illusion, so that is a good benchmark from which to work.

Using that as a basis, interacting generally means spending a move action, standard action, or greater on a character’s part. For example, if there were a major image of an ogre, a character who tried to attack the ogre would receive a saving throw to disbelieve, as would a character who spent 1 minute attempting a Diplomacy check on the ogre. A character who just traded witty banter with the ogre as a free action would not, nor would a character who simply cast spells on herself or her allies and never directly confronted the illusory ogre. For a glamer, interacting generally works the same as for a figment, except that the interaction must be limited to something the glamer affects. For instance, grabbing a creature’s ear would be an interaction for a human using disguise self to appear as an elf, but not for someone using a glamer to change his hair color. Similarly, visually studying someone would not grant a save against a glamer that purely changed her voice.

É necessária uma ação de movimento para mover a arma espiritual para atacar um novo alvo, e lançar o feitiço em um alvo executa uma ação padrão, para que o requisito seja cumprido aqui. Portanto, se você passou algum tempo interagindo com a ilusão, isso conta como uma interação e você pode salvar.

20.03.2019 / 15:42