Para leitura baixa, tive grande sucesso com Minimus (versão completa here ) por Ken Burnside.
Para citar o primeiro décimo do jogo:
All the rules for making characters are on this page; all the rules for playing the game are on the next page. The game master, with input from the players, sets the theme of the game (star spanning traders, Vikings, the fall of Rome...nearly anything can be a theme). The game master uses the goals and relationships of characters to structure sequences of events called plots. Minimus rewards describing actions, both successes and failures, and incorporating details into your description. Minimus uses a deck of playing cards for task sequencing, and 20 sided dice (called d20s).
Absolutamente suporta fantasia heróica (eu a usei para fantasia veneza) com magos mecano-steampunk. Ele fornece combate estruturado:
Combat uses opposed skills. Attackers roll, adding weapon skill, defenders roll, adding Block or Dodge versus melee and ranged attacks, respectively. Two handed weapon and rifle users roll defenses twice, taking the lower roll. A spent bennie cancels this. Wounds are set by the margin of success and weapon and armor level difference.
Além da provisão de mecanismos especiais de ablidades (como mágica):
Some special abilities (Fire Magic!, for example) logically give inherent weapons or defenses. Using them this way costs a bennie per level of weapon or armor used.
Ele também tem um sistema de avanço e um relacionamento de metas para fornecer a base do jogo longo.