Um jogador pode ter acesso a todos os tipos de dano não-magicamente
Decisão importante sobre o que conta como mágico
Enquanto o thewarkwanderer fornece uma grande resposta de ataques de monstros para cada tipo de dano, eu queria ver quantos poderiam ser realizado por um jogador. Eu também tentei selecionar habilidades de exemplo com base na disponibilidade para um maior número de caracteres. Esta é a ordem de prioridade: Equipamento, Característica de classe, Traço racial, Situacional.
- Ácido
Acid. [...] make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
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Frio
Your draconic ancestry [Silver and White yield cold] determines the ... damage type of the exhalation. [...] A creature takes 2d6 damage on a failed save
- fogo
Alchemist's Fire. [...] Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns.
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Força
[...] As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage...
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Observação: Embora esse recurso não seja mágico, o dano de força é sempre mágico pela descrição do tipo de dano :
Force is pure magical energy focused into a damaging form.
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Relâmpago
... when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level.
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Necrótico
When you hit a creature with an unarmed strike, you can spend 3 ki points to [cause] the creature [to] make a Constitution saving throw. [...] If it succeeds, it takes 10d10 necrotic damage.
- veneno
Poison, basic. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage.
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Psychic
[...] When you [cause a psychic disturbance to a target cursed by you as a bonus action], you deal psychic damage to the cursed target and each creature of your choice that you can see within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage).
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Radiante ( decisão relevante )
[...] Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.
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Trovão
Divine Strike [Tempest Domain]
[...] Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target.
- Picanço, Piercing, Cortar