Sim, você pode viajar com as duas mãos cheias.
Regras do Jogo: Ataques desarmados Parte 1
As far as the rules are concerned, you can use just about any part of your body in an unarmed attack: a head butt, kick, elbow, knee, or forearm. This means you don't need a free hand to make an unarmed attack.
If you're making any unarmed attacks in addition to an attack with your primary hand (for instance, a sword slash and a kick or head butt), consider the unarmed attacks as off-hand attacks even if you aren't making them with a hand. See Part Two for notes about using unarmed strikes as primary and secondary weapons.
Coisas a considerar em relação aos ataques de viagem ...
Improved Trip [General]
Prerequisites: Int 13, Combat Expertise.
Benefit: You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.
Normal: Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
Comentário: Isso só permite que você evite um ataque de oportunidade para tentar um ataque de desarmado desarmado, e lhe dá um ataque imediato e gratuito após tropeçar com sucesso. O principal benefício de usar uma arma para um ataque de trip, e este talento, é o ataque livre com sua arma enquanto o personagem está propenso, e possivelmente largando a arma para evitar ser tropeçado em uma falha.
You can try to trip an opponent as an unarmed melee attack. You can only trip an opponent who is one size category larger than you, the same size, or smaller.
Avoiding Attacks of Opportunity: If you have the Improved Trip feat, or if you are tripping with a weapon (see below), you don’t provoke an attack of opportunity for making a trip attack.
Tripping with a Weapon: Some weapons can be used to make trip attacks. In this case, you make a melee touch attack with the weapon instead of an unarmed melee touch attack, and you don’t provoke an attack of opportunity. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.
Making a Trip Attack: Make an unarmed melee touch attack against your target. This provokes an attack of opportunity from your target as normal for unarmed attacks.
Touch Attack: Some attacks disregard armor, including shields and natural armor. In these cases, the attacker makes a touch attack roll (either ranged or melee). When you are the target of a touch attack, your AC doesn’t include any armor bonus, shield bonus, or natural armor bonus. All other modifiers, such as your size modifier, Dexterity modifier, and deflection bonus (if any) apply normally.
Comentário: O benefício de usar uma arma, é possivelmente ter alcance, e ser capaz de derrubá-la em uma falha, e usar sua arma para o ataque imediato, supondo que você tenha o talento Improved Trip. .
Trip Weapon
Flail or Heavy Flail
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Comentário: Este é um exemplo de uma arma de viagem, e o texto especial dado para uma arma de viagem afirmando que ela pode ser usada como um ataque de trip. Isto é suportado por "Regras do Jogo: Tudo sobre os ataques de viagem". Um trecho é fornecido abaixo:
You can't trip with just any weapon. The weapon has to be flexible enough to wrap around the foe (or part of the foe) or it must have some sort of a hook or projection at the business end that can snag a foe. It would be helpful if Table 7-5 in the Player's Handbook indicated which weapons are useful for trip attacks, but it doesn't. The rules for trip attacks on page 159, however, include a list of weapons that can be used in trip attacks. The detailed weapon descriptions on pages 114-122 in the Player's Handbook also mention if particular weapons are useful for trip attacks. The weapons from the Player's Handbook you can use to trip foes are spiked chain, dire flail, heavy flail, light flail, guisarme, halberd, and whip. The spiked chain, guisarme, halberd, and whip have reach. The spiked chain and whip can be used against foes adjacent to you.
When considering weapons introduced in other books, check the text description included with the weapon. If the weapon can trip a foe, the text describing the weapon will say so.
Comentário: Use um pouco de Discrição do DM e bom senso. Um machado tem um "gancho" que pode tropeçar ou desarmar? Sim. De fato, essa foi uma grande tática durante as batalhas tomahawk (machado de mão). Os artistas marciais tropeçam pessoas com um bo pessoal? Sim. Eles engancham e torcem em torno de uma perna, similarmente com lanças. Você poderia tropeçar alguém com uma espada longa? Suponho que com algum especial especial extravagante, sim, mas você provavelmente acabaria cortando a perna deles tanto que eles cairiam de qualquer maneira. Manobras como a do D & D podem ser realizadas com a classe de prestígio Exotic Weapon Master:
Trip Attack: The character can use a one-handed or twohanded exotic weapon to make a trip attack. If he is tripped during his own trip attempt, he can drop the weapon to avoid being tripped. If the exotic weapon already allows its wielder to make trip attacks, the character instead adds a +2 bonus on any trip attempt.
Resumo de ataque desarmado de viagem: Você pode fazer um ataque de viagem, como um ataque desarmado, com as duas mãos cheias. Se você fizer um ataque de ataque após atacar com seu machado, você receberá uma penalidade de -5 para iniciar seu ataque de toque para fazê-lo (a menos que você seja um monge - e os monges podem usar machados de mão). Dependendo do seu Mestre, ele pode interpretar a penalidade da mão inábil como parte de sua verificação de força para a viagem em si também.
Agora, há uma infinidade de maneiras de fazer seu ataque de viagem, sem recorrer a um ataque desarmado (o que custaria uma façanha no mínimo), e abaixo estão as maneiras que você pode realizar isso - tudo sem deixar seu machado ou escudo ( Ok, talvez jogando o escudo).Você pode viajar com seu escudo!
Shield Charge ( Complete Warrior, p. 105)
You deal extra damage if you use your shield as a weapon when charging.
Prerequisite: Improved Shield Bash (PH) , base attack bonus +3
Required for: Shield Slam (CW)
Benefit: If you hit an opponent with your shield as part of a charge action, in addition to dealing damage normally, you may make a trip attack without provoking an attack of opportunity. If you lose, the defender does not get to try to trip you in return.
Special: A fighter may select Shield Charge as one of his fighter bonus feats.
Shield Sling (Player's Handbook II, p. 82)You can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon.
Prerequisite: Improved Shield Bash (PH) , Shield Specialization (PH2) , base attack bonus +9, Proficiency with shields
Benefit: You can wield your light shield or heavy shield as a thrown weapon with a range increment of 20 feet. The shield deals damage as normal for its size (see Table 7-5, PH 116), and you gain your Strength bonus on damage as normal for a thrown weapon. In addition, you can make a ranged touch attack to initiate a trip attempt. Your target resists the trip attempt as normal. You lose your size bonus (though not a size penalty) on your Strength check. If your foe's check succeeds, he cannot attempt to trip you. You cannot throw a tower shield. You can throw a buckler, but it does no damage, and you cannot use it to trip an opponent.
Special: A fighter can select Shield Sling as one of his fighter bonus feats.
Você pode viajar com uma corrida de touro!
Shock Trooper ( Complete Warrior, p. 112)
You are adept at breaking up formations of soldiers when you rush into battle.
Prerequisite: Improved Bull Rush (PH) , Power Attack (PH) , base attack bonus +6
Domino Rush: To use this maneuver, you must make a successful bull rush attempt that forces a foe into the same square as another foe. You may make a free trip attempt against both foes at the same time, and neither foe gets a chance to trip you if your attempt fails.
Special: A fighter may select Shock Trooper as one of his fighter bonus feats.
Se o seu DM está bem com um recurso 3.0, uma viagem com danos!
Knock-Down (Sword and Fist: A Guidebook to Monks and Fighters, p. 7)
Your mighty blows can knock foes off their feet.
Prerequisite: Improved Trip (PH) , Base attack bonus +2, STR 15+
Benefit: Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.
Se você não pode viajar, apenas passe por cima deles!
Improved Overrun ( Player's Handbook v.3.5, p. 96)
You are skilled at knocking down opponents.
Prerequisite: Power Attack (PH) , STR 13
Benefit: When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent.
Special: A fighter may select Improved Overrun as one of his fighter bonus feats (see page 38).
Normal: Without this feat, the target of an overrun can choose to avoid you or to block you.
Resumo opinativo
Você tem os ingredientes de um Dungeoncrasher de Sword e Board. Abrace a linha Power Attack de talentos e utilize seu escudo de uma maneira que deixe o Capitão América orgulhoso. Você tem os meios para viajar sem precisar de armas de viagem - e pode fazer tudo dentro de regras que não exigem a ordem DM.