Qual é a razão por trás da escolha do estilo de animação para a série The Clone Wars (2008-2014)?

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A série Clone Wars tem uma mistura estranha de figuras 3D rígidas e superfícies foscas e pictóricas que eu não vi em nenhum outro lugar. Qual foi a razão pela qual eles escolheram esse estilo em vez de um estilo 2D animado por computador, como a série Tartakovsky Clone Wars ou um estilo animado 3D menos estilizado? Eu notei que os droides e as tropas clone blindadas parecem fantásticas, mas o estilo de animação não faz justiça por cenas emocionais ou batalhas com sabres de luz, que parecem rígidas e irregulares. Existe algum indício de por que eles escolheram um sobre o outro?

    
por vastra360 11.03.2014 / 03:00

1 resposta

Estes trechos são de este artigo que descreve uma entrevista com George Lucas. Para citar alguns trechos importantes:

One of the big questions a lot of people have about the new series is the look of the animation. Though it's CGI, it's not photorealistic; the characters are made to look like painted wooden puppets (a reference to the marionettes in the 1960s series The Thunderbirds). Lucas addressed this issue head-on:

We didn't want to do photorealistic — photorealistic is what live action movies are. Animation is art. This is an art discussion – either you like photorealistic art, or you like something that tries to find the truth behind the realism. To me animation is about design and style. Our goal wasn't photorealism — we wanted to use computers as paintbrushes.

Lucas also had a lot to say about how the studio put the animation together on a limited budget:

Art is also a technological medium. It has a lot to do with engineering. It's a medium dictated by resources. That was daunting, since we wanted to push the limits beyond anything you've seen on TV. We wanted to take feature animation to television. Normally feature animation costs 20-30 times what TV animation does. So that was a challenge. We had to build a studio from scratch and develop new techniques from scratch. We also didn't make it the normal way you make an animated feature. We treated it like live action feature – editing, rather than storyboarding. It makes a different kind of animated film, since we relied on cutting and editing vs. storyboards. If we can do something that will stand on its own as a feature film, then we've succeeded. He added, rather bluntly:

This series is a test run for the live action series I'm working on. I'm trying to take Star Wars, which was a $50-million-an-hour adventure, and do it for $2 million an hour. It's hard to do that and have them look the same.

Esta é uma entrevista diferente , com Dave Filoni (o diretor) respondendo a algumas perguntas:

The style of animation, why did you guys pick this?

Dave Filoni: "Well, it is computer animated but the style of it had to be different. That's the mandate George gave me. He didn't want to do something people had seen before. He wanted it to be unique and stand out. It was a big challenge. But, you know, I worked with really talented people and we collaborated. I'm really happy with the result and so is George."

Assim, pelo que parece, uma mistura de reduzir o orçamento geral da série, ao mesmo tempo em que faz com que pareça "grande orçamento", juntamente com o desejo de fazer algo diferente é o que está por trás das escolhas de animação.

    
11.03.2014 / 09:14