Existem as regras de agarrar de Corridas de Guerra :
Advanced combat is a somewhat disingenuous name, as it implies that these rules are more complex than the "basic" rules found in the PHB. In truth, some of them are and some are not. Mostly, we look at these rules as a revision of the existing rules to make them more useful to players and DMs. In part that means taking incomprehensible portions of the combat system (grapple, for example), and cutting them down into discrete actions people can actually use without a half-hour argument. Partly this means taking basic combat actions and making sure that they have a valid purpose at all levels of play.
...
Grapple is collectively 3 separate maneuvers that all fall under the super-heading of "grappling". Any grapple attempt provokes an attack of opportunity unless your attack has the edge.
Estas três manobras são: agarre, segure e levante. Quando combinado com as manobras de Tomo de Batalha que proporcionam alguns movimentos justos de judô / akido, você deve ter um sistema de artes marciais bastante direto. Você também pode querer olhar para o Tome of Tactics (homebrew) ou o Serpente Cthonic escola de homebrew ou mais 8 disciplinas menores . Todos eles oferecem "agarrar" mecânicas ou poderes que devem, se forem sinergizados, oferecer um meio apropriado para o seu lutador.