Que arcos de história a aventura da Tumba da Aniquilação (conforme escrita) não resolve?

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Eu fui trazido como um DM substituto para terminar os últimos 2-3 episódios de uma campanha de quase oito meses de Túmulo da Aniquilação que abrange mais de 30 sessões. (Eu fui escolhido para ajudar a manter a continuidade porque eu sou um ex-jogador com conhecimento de sua campanha.)

Seria ótimo dar ao final uma grande sensação de encerramento e se sentir épico como se os PCs tivessem realizado algo importante e o mundo o reconhecesse.

Diz-se que você pode dar uma história um final mais satisfatório e poderoso ao fechar simultaneamente uma variedade de arcos de história no final de uma história de acordo com professores de roteiro como Robert Mckee (o professor que inspirou Fran Walsh e Peter Jackson a reescrever Senhor dos Anéis .

Mas, ao ler ToA, é claro que há uma variedade de arcos de histórias não fechados. Como está escrito, o final parece um pouco abrupto. Existem alguns comentários sobre como se os PCs salvaram um personagem em particular, então eles recebem um tesouro como prometido e algumas palavras sobre aventuras futuras, mas é sobre isso. Parece um pouco inacabado - como Star Wars: Uma Nova Esperança sem a cena do trono ou Return of the Jedi sem as cenas de celebração em todos os planetas. Os autores ToA deixaram uma variedade de arcos para o DM fechar.

Por exemplo ...

Syndra is an almost legendary arch-mage in the story that the PCs save but little is mentioned of their final meeting. This feels like a "throne room" opportunity that is being missed.

Dito isto, existem centenas de páginas de aventura - e claramente os autores abriram uma variedade de arcos, muitos deles fechados, e algumas partes deixadas abertas - mas pode ser um desafio encontrar e lembrar todos esses arcos mesmo tendo foi um jogador.

Seria ótimo ter uma lista desses arcos de história não revelados para que possamos, como um mestre, criar cenas para fechar todos eles para ajudar a dar uma sensação de conclusão "McKee-an" mais satisfatória.

Então, a questão é: quais são os arcos da história que são abertos na história do ToA que não foram divulgados no módulo?

Estamos à procura de uma lista com marcadores de elementos de história de arco abertos que os autores deixaram em aberto ou para os quais os autores não descreveram as cenas para os fechar.

    
por Praxiteles 16.08.2018 / 06:47

1 resposta

Aqui estão os arcos da história que ainda não foram encontrados ...

... juntamente com algumas ideias finais (em andamento) que vamos testar e atualizar para que outros Mestres tenham algumas idéias básicas para melhorar.

Ignore as seções de ideias de fechamento se você quiser apenas os arcos abertos.

ARCO ABERTO:

Ubtao and the Nine Gods --> As Acererak is vanquished or routed, there is little mentioned about how the Nine Gods, who have possessed various PCs, leave their hosts, what they say or how they convey the reward for those who get to keep their special weapons. What is missing is how might DMs close these arcs.

ARCO ABERTO:

The Airship Crash Survivors --> The PCs found a crashed airship in the jungle. The crew had failing health, no food, and a broken ship. Their story is left unclosed after being saved. DMs can answer the question how does one close this arc in a meaningful way for the players? -->

... IDÉIA DE FECHAMENTO:

At the end of Lord of the Rings, when it is clear the ring has been destroyed, three eagles are sent to pick up any possible survivors. The eagles find two survivors. One eagle flies back without anyone. Once the soulmonger is destroyed, diviners and others the world over will know resurrection works again. The DM can consider placing that very airship and their crew, taking the risk to fly to the Tomb and waiting outside like the eagles to pull up the battered and bruised PCs. ”We are honored to be here and greet the heroes...” The airship returning to Port Nyanzaru can become the way the PCs see the rest of the impacts that they have had on the world.

ARCO ABERTO:

The Clone --> A clone of a PC is found beaten and bloodied, tortured by the witches, and deformed but with all the memories of the PC. Andrew Stanton, in "The Clues to a Great Story" says the core principle of great stories is "Make me care." DMS can answer the question, how do we finish the arc of the Clone and make it so the PCs might care? -->

... IDÉIA DE FECHAMENTO:

The pit-fighter PC who was cloned in our party was creeped out by the Clone. Whereas the rest of the party cared about the abused Clone and actually freed it from its cage. To give the Clone an arc and a chance at gaining the that last PCs empathy, we expect to have the Clone throw himself in front of one of the Soulmonger's tentacles saving his clone "brother" from being thrown in the lava. The Clone will take heavy damage in the lava and be additionally scarred. If he survives the fight he will tell the party he will leave pit-fighting to his...he's unsure what to call his cloned brother...and instead "wants something a bit more peaceful. Maybe run an Inn up in the mountains. If I ever get one, you can always know you are welcome and have a place to stay."

ARCO ABERTO:

Strawbundle, Clay No-Face, Joho --> The party found children with souls trapped in dolls who are slaves of the witches. The party freed them from witches. DMs can answer this open arc around how does their story end and how to convey it to the PCs?

... IDÉIA DE FECHAMENTO:

The dolls can ride back with the PCs on the airship, looking down at a world they have never seen - tugging at the legs of the PCs pointing out sights that stun them. The three dolls are a new odd family straight out of a Tim Burton movie that ultimately leave for the world of Fey.

ARCO ABERTO:

The Monodrone --> In ToA a Monodrone is released into the Prime Material Plane with no clear way to get back to Mechanus. Blinking and in fear, it clung to the edge of the bureau, clicking and whirring unsure what to do around the PCs.

... IDÉIA DE FECHAMENTO:

--> Our party became quite attached to the Monodrone. "He's a cute little guy." He's been following the players because he is lost. If the PCs freed the Dao who said she will take them anywhere in the multiverse, she can offer to return the Monodrone to Mechanus.

ARCO ABERTO:

Artus and DragonBait --> Despite being hunted by Storm Giants for the Ring of Winter, these NPCs can ally with the PCs and help them on their quest to defeat the Soulmonger. Yet, little is mentioned how the story finishes and how they finish their alliance and story in a compelling way.

ARCO ABERTO:

The Frost Giants --> searching for the Ring of Winter, the PCs meet and fight some of them. This has a middle but could use a story arc for their encounter.

... IDÉIA DE FECHAMENTO:

---> One could close both Artus & Dragonbait and the Frost Giants in a single scene. For example, as the PCs travel across the jungle in an airship, they can see the Frost Giant's longships leaving Chult for now. Artus says, "They are leaving. Maybe they too have friends or family they wonder if can be resurrected." He looks at the ring. "They'll be back."

ARCO ABERTO:

Undead --> There were tens of thousands of undead wandering across the land, bound, potentially, by Acererak's power. DMs can answer the open story question was there any effect on the land of Chult with Acerak's setback?

... IDÉIA DE FECHAMENTO:

--> The undead can become temporarily aimless, being torn apart by dinosaurs. Floods of undead are walking into the sea.

ARCO ABERTO:

Families of the Dead --> Families have been suffering across the world. People gave up hope and buried the dead. Graves are filled with the bodies of the un-resurrectable many which now become resurrectable. How best to show the impact that the PCs have had on the people's lives?

... IDÉIA DE FECHAMENTO:

--> As the PCs enter the city by airship, they could see grave sites being dug up all over. Priests stand nearby over the exhumed bodies to cast resurrection. People are hugging lost loved ones brought back from the dead.

ARCO ABERTO:

Syndra ---> This almost legendary arch-mage is suffering a withering death from the SoulMonger. DMs can answer, what is a cinematically effective moment for the PCs to greet her and close the tale? -->

... IDÉIA DE FECHAMENTO:

Syndra can be on the steps of the temple that resurrected her. All the priests are around her and as the airship lands she greets them and thanks them - kind of like a throne room moment.

ARCO ABERTO:

Acererak ---> This legendary arch-lich is defeated in his effort to create a new God by the adventurers. The adventure mentions that the Acererak decides to kill the PCs with the most powerful tool he has to wield: time. As an immortal, their lives are a blink in time. He will let them die and haunt their progeny. This is a haunting story moment that would seem a great loss to the story if PCs were deprived of experiencing this realization.

... IDÉIA DE FECHAMENTO:

---> In the calm of the epilogue, Acererak can deliver his message of dark vengeance to their dreams months later so the PCs realize, the quest to end Acererak has just begun.

    
29.08.2018 / 08:07