Existem regras para tortura?

5

Meus PCs decidiram torturar um vampiro; Existem regras relativas a bônus para jogadas sociais (por informações) ou como lidar com danos infligidos de maneira controlada de um método de tortura?

    
por xenoterracide 03.01.2015 / 06:38

2 respostas

Manobras sociais podem ser usadas aqui. p194 do God Machine Chronicle

Hard Leverage represents threats, drugging, intimidation, blackmail, kidnapping, or other heavy-handed forms of coercion. It drives home the urgency required to force open a character’s Doors.

Hard Leverage that requires the character to suffer a breaking point removes one Door (if the modifier to the roll — not considering the character’s breaking points — is greater than –2) or two Doors (if the modifier is –3 or less).

O exemplo menciona alguém ameaçando e atirando na perna. A tortura é um modificador automático de -3.

p107 God Machine Chronicle

Intimidation: The captured soldier from the other side of the lines knows where the Flag is…but he’s only going to talk if you convince him it’s worth his while or that you’ll kill him (or worse) if he doesn’t. Roll Strength + Intimidation to scare him into talking painfully, or Manipulation + Intimidation to do it by intimation. Torture, by the way, is almost always a breaking point.

você também pode usar a mecânica de Interrogatório do livro Núcleo Original p81, o capítulo de habilidades não sofreu modificações pesadas, embora você possa considerar a possibilidade de aplicar uma condição para privação de sono.

Interrogation Dice Pool: Wits + Intimidation + equipment (interrogator) versus Stamina + Resolve (subject)

Action: Extended and contested (the task demands a number of successes equal to the subject’s Willpower; each roll represents one hour of interrogation)

Interrogation involves wearing down a subject’s resistance until he or she is incapable of concealing information. It’s an extended and contested process. Make Wits + Intimidation + equipment rolls for the interrogator. Roll Stamina + Resolve for the subject. The number of successes that each participant seeks is equal to his opponent’s Willpower dots. Thus, if an interrogator has 5 Willpower and his subject has 3, the interrogator wins if he accumulates three successes first, and the subject wins if he accumulates five successes first. The winner breaks the opponent’s will to continue asking questions or to resist any longer. The interrogator’s roll can be modified by equipment such as torture instruments. If the subject is allowed sleep between interview sessions, rolls are made for him normally. If he’s denied normal sleep, he suffers a cumulative -1 penalty for each night of sleep that he misses. Thus, he’s at -1 after the first night, -2 after the second, and so on.

    
06.01.2015 / 06:12

O assunto provavelmente será tratado com mais detalhes no próximo sourcebook Hurt Locker . Por enquanto, o teste é Intimidação, usando Força (para tortura física) ou Manipulação (mental), e é "quase sempre um Ponto de Partida".

    
03.01.2015 / 14:16