Verdadeiro necromante, nível de conjurador e morto vivo

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Eu estava trabalhando em um True Necromancer (Libris mortis pag. 53) e eu queria ver quantos undeads ele pode controlar. Suponha que o Necromante esteja no nível 11, ele vem de um clérigo / 3, feiticeiro / 3, necromante verdadeiro / 5 progressão.

Ao lançar um feitiço de Animate, ele pode

control only 4 HD worth of undead creatures per caster level.

e seu nível de conjurador tanto para o clérigo quanto para o mago é 8 (7 + 1 da habilidade de proeza necromântica do verdadeiro necromante, já que o Animate morto é um feitiço de necromancia).

Isso significa que ele pode controlar 4 * 8 + 4 * 8 = 64 HD de mortos-vivos se ele lançar o Animate morto tanto com o clérigo quanto com os espaços de feitiços do feiticeiro?

Parece muito para mim, e eu nem estou contando os que ele poderia controlar com a repreensão de mortos-vivos, que, aparentemente (texto de mortos animados)

If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit

Eu ficaria feliz se alguém pudesse corrigir meus possíveis descuidos (ou provar-me certo * louco, riso do mal *)!

    
por Squera 22.05.2014 / 02:02

1 resposta

Você não consegue separar pools de controle animados do cleric e do wizard, então você só tem 32 HD, não 64. Undead from Rebuke Undead são além de isso.

Do Manual revisado do Necromancer :

You are not going to play a True Necromancer!

A lot of people love the True Necromancer, even though it’s a completely crippled class. Even a Mystic Theurge is better, and that’s saying quite a bit because that class is a dog with fleas. You’re 5 real caster levels behind the curve. If you just took Leadership, and then your cohort took Leadership, both of the cohorts would have better casting than you (being 2 levels behind and 4 levels behind respectively). You can provide the party better and more powerful Necromancy as a single classed Fighter that happens to have Leadership than you would if you were a “True” Necromancer.

Top Ten Reasons True Necromancers Are Bad

  1. At 14th level, you are five caster levels behind in both classes, so if the party Fighter took Leadership, and his cohort got Leadership, he’d actually be bringing more Necromancy to the table than you. As a fighter.

  2. You have to take the Death Domain as a Necromancer Cleric, which is a waste of a Domain Slot when you are trying to be good at Necromancy.

  3. In the early levels, you postpone your access to Animate Dead by 4 levels.

  4. At 8th level a True Necromancer can create, but not control Ghouls. A Cleric at that level can control but not create Ghouls. Guess which is better? At 11th level, the True Necromancer gets the ability to control Ghouls, and the Cleric gets the ability to create them, so there’s no point at which this is advantageous.

  5. The only unique ability of the True Necromancer class is unimpressive. Desecrate is a great spell, but it’s also a second level spell.

  6. True Necromancers eventually get a bonus to Rebuking – at 17th level they have a +1 bonus to their Rebuking level. But at 7th level they have a 3 level penalty to their Rebuking level. So at low levels when rebuking is good they can’t use it, and at high levels when Rebuking doesn’t matter they don’t care.

  7. True Necromancers are always going to have underwhelming Save DCs. Between MAD and the fact that they are often forced to use spells that are 3 spell levels lower than what the single-classed casters can use, they’re going to be out enough Save DC that it shows. A lot.

  8. As a True Necromancer you have all the disadvantages of both a Cleric (the gods can take away all your spellcasting at any time), and a Wizard (you have Arcane Spell Failure, preventing you from wearing good armor). Also, your BAB and HPs stink when compared to a Cleric.

  9. Control pools from Animate Dead actually don’t accumulate between your two classes. It’ right in the spell, if you cast the spell it considers all undead you control from all castings of Animate Dead, not just your Arcane or just your Divine castings of the spell. Some people say differently, and some even quote CustServ, but when was the last time you won an argument with your DM using the line "some guy on a board said that CustServ told him....."?

  10. There is almost no synergy between Cleric and Wizard Necromancy. Any synergy you desperately want to find could be replicated by just taking the Apprentice feat at first level and having some Use Magic Device. Get yourself a couple of Wizard Scrolls or something. It’s a better buy than setting 5 caster levels on fire. Smart cookies can even get the right spell effects off monsters for free, no less.

Em última análise, mesmo se você argumentar que os pools são separados e você ganha 64 HD no valor, a perda do Nível de Conjurador faz com que isso seja uma lavagem comparado a simplesmente pegar o Deathbound Domain (que dá 50% a mais em vez de 100% a mais, mas com um custo muito menor).

Eu recomendo strongmente clérigo ou dread necromancer para o objetivo de ter um grande exército de lacaios mortos-vivos. Os magos também podem trabalhar; eles não serão tão bons quanto clérigos ou pavorosos para esse propósito, mas eles serão muito melhores do que verdadeiros necromantes.

    
22.05.2014 / 02:36