"Assassin's Creed" foi baseado no livro 1907 "Lord of the World"?

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Estava Assassins Creed baseado no livro 1907 Senhor do mundo por Robert Hugh Benson, de alguma forma?

É como Assassins Creed mas o oposto em que os maçons venceram e mostra como os assassinos também governariam o mundo de uma maneira ruim.

por um beyblader 10.10.2019 / 00:03

1 resposta

Uma entrevista com o produtor do jogo, Jade Raymond sugeriria que a inspiração principal fosse um livro chamado Alamut, escrito em 1938 por Vladimir Bartol. O jogo também tem tons de Prince of Persia, mas principalmente toques estilísticos, e não em termos de trama.

Q: Is it true that the game was originally titled Prince of Persia Assassins, and was going to be part of the POP universe?

Jade Raymond: I've had a few people ask me this and I'm not sure where the rumour came from. Assassins is being developed by the Prince of Persia team in Montreal but was never intended to be part of that series. Instead of using Arabian legends we decided to take inspiration from a book called Alamut, by the Slovenian writer Vladimir Bartol.

Q. Is the game's focus stealth like Splinter Cell or action like Prince of Persia?

Jade Raymond: Our goal with this game is to deliver completely next-gen gameplay, so the team set the bar where no game has gone before. I really wouldn't call it a stealth game because it's much more focused on fast-paced action. The only stealth element is the social stealth where you use the crowds to disguise yourself, but we've steered clear of the traditional rules of stealth games like hiding in shadows or sneaking around corners. That's not really what Assassin's Creed is striving for at all.

Q. Why did you set the game during the Crusades?

Jade Raymond: In the book Alamut, the Assassins are a historical clan that came to be during the Crusades. And in terms of gameplay and game structure, we could see the Crusades would work really well. You have all kinds of narrow streets that are great for bustling crowds, and lots of complicated architectural details that makes for interesting level design. And also you have this time that's filled with a lot of warfare and drama.

Interview: Producer Jade Raymond tells us why Assassin's Creed is not just a game, but a crusade to revolutionise a genre

10.10.2019 / 00:37