Os Espíritos Primordiais são considerados "fey" em termos de clientes Warlock?

5

Estou tentando escolher um patrono para um bruxo grung. Quero escolher esta criatura como seu patrono, mas não tenho certeza sobre sua natureza: é fada ou o quê? É chamado de "Espírito primordial da selva" no manual do túmulo da aniquilação.

Nangnang

PS: Sou jogador de uma campanha que começaria a 5 anos depois, a história de ToA foi concluída.

Death curse was ended. Atropal was killed and whole Tomb were cleared from Witers and his dwarfs.

por Ohar 01.07.2019 / 16:08

2 respostas

Nangnang é um ex-grung que agora é um dos "Nove deuses trapaceiros de Omu", o que implicaria que Nangnang é um deus e não um archfey. No entanto, a implicação é tudo o que temos - o rótulo de "deus" era simplesmente o que os Omu chamavam de seres que eles adoravam, depois que sua divindade patrona original, Ubtao, deixou. Sabemos que os deuses trapaceiros eram relativamente pobres em toda a coisa da "divindade" e só eram capazes de fornecer feitiços para um número limitado de clérigos. Isso poderia significar apenas que eles eram deuses fracos, ou que eles poderiam ser outra forma de poder, não propriamente deuses, e essa era a fonte das dificuldades.

Observe que os Reinos Esquecidos é um cenário mitopoético - acreditando que algo pode torná-lo realidade. Se eles Omu acreditassem que os deuses trapaceiros fossem deuses, eles poderiam ter se tornado deuses, mesmo que não fossem originalmente. Portanto, um clérigo de Nangnang teria sido mais provável que um bruxo, mas um bruxo não é implausível; isso dependeria do mestre. O que faria com que tipo de patrono cada um seria - archfey faz uma certa quantidade de sentido para "espíritos primordiais", mas não está definido em lugar algum.

Túmulo da Aniquilação spoilers a seguir

Of course, all of that is at least somewhat moot, since they’ve all been killed by Acererak of Tomb of Horrors fame and dead gods don’t really work the same way as living ones. Dead gods don’t grant spells, which makes it very difficult to be a cleric of one. In fact, in previous editions, there was a specific class known as the “ur-priest” that steals divine magic from others’ prayers—usually due to evil ambition or hatred of the gods, but sometimes because the god the ur-priest is actually faithful to is dead. If I were the DM, I would have a cleric of Nangnang to be an “ur-priest,” using the cleric stats but in-character being slightly different—and something other clerics are going to very much dislike.

Isso ainda não ajuda em seu bruxo. Desculpe, estou chegando lá.

The thing is, even though Nangnang is dead, her spirit has been bound to the Tomb of Annihilation, and can still influence matters. She cannot grant spells, which means she cannot manage a flock of the faithful. But maybe she can bind her little (relative to a god’s) power to one specially-chosen mortal, in a fashion far more intimate than a typical god–cleric relationship: by becoming that mortal’s warlock patron.

The warlock could be familiar with the situation, and know that Nangnang is weakened and cannot properly be considered a “god” at all, and that they are not a “cleric” but instead a warlock. On the other hand, this warlock may well think they are, in fact, a cleric, that Nangnang is a goddess who is granting them spells and other divine boons as normal for a cleric—because they don’t know what “normal” is for a cleric. Any discrepancies between this “cleric” and an actual one would just be chalked up to being different faiths. Any scholar who tries to explain how divine magic works and how what the “cleric” receives cannot be that may be ignored as simply being some foreign snob who doesn’t get how we do things here in Omu. And so on.

Either way, one of Nangnang’s likely goals for their “cleric” is to have them restore her to her life and divinity. That can be done: Bane was killed during the Time of Troubles, and then resurrected himself through his son, the lesser deity Iyachtu Xvim (killing his son in the process; Bane is not a nice god). It helped that Iyachtu Xvim had inherited his father’s divine portfolios and worshipers, and that worshipers of Iyachtu Xvim basically all wished they still had Bane—making it relatively easy for Bane to replace his son. That said, the incident gives some hints here: the two aspects of D&D divinity are portfolios and worship. Nangnang’s spirit may well have retained her portfolios; it does not appear that any gods have stepped in for the Nine Trickster Gods in their absence, as the Nine did themselves when Ubtao left. So the main trick here is getting her former faithful to once again worship her. With enough faithful—and, most likely, the right ritual, involving powerful artifacts likely related to Nangnang—she could be resurrected as a goddess. How, exactly, that would happen is very much up to the DM.

Important note, perhaps, though: Forgotten Realms is really serious about every mortal worshiping a god. It’s super important, and the punishments for being without a god—a living god—upon death are really unpleasant (I am still trying to look up whether the character would be considered False or Faithless in this situation—but neither’s good). Someone worshiping Nangnang while she is dead is potentially in for a really unpleasant surprise when they die. On the other hand, it is not-at-all uncommon for other gods to swoop in and scoop up misguided mortals’ belief, so someone who thinks they worship Nangnang may find, upon death, that their worship has actually been going to some other, similar-ish, deity. That saves them from being False or Faithless, but it might mean an afterlife quite different from the one they imagined. So not only does this warlock want to resurrect their goddess out of love for her, belief in her, and/or desire for the rewards she would bestow upon them, they also have some serious dangers to avoid by making her a true goddess once more. Death on this particular quest could have consequences even more dire than it typically would.

01.07.2019 / 16:36

Claro, mas não vai funcionar por um motivo diferente

A história menciona que os diferentes Deuses Malandro vieram a Omu em seu tempo de necessidade, mas nunca ficou claro explicitamente o que exatamente eles são. Eles podem ser animais normais tocados por fadas, podem ser mitos formados em forma de animal ou podem ser apenas deuses menores, mas nada disso importa, pois nenhum deles está disponível como Patrono do Bruxo.

Atenção: Spoilers, caso você pretenda jogar Túmulo da Aniquilação:

Acererak has destroyed Omu and trapped the Trickster Gods in the Tomb of the Nine Gods. They are in no condition to be granting Warlock spells, as they are essentially 'dead' in spirit form, trapped in a tomb where they are awaiting rescue, and incapable of communicating with the outside world in any way, shape or form.

01.07.2019 / 16:23