Observadas no tópico do seu fórum, mas as melhores descrições de Acheron e Carceri que eu já vi - baseadas, mas não diretamente citadas, em textos reais - são aquelas de Jade Ripley (que acompanha Lord_Gareth aqui e vários outros lugares, incluindo o GiantITP. fóruns da com):
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Acheron
Acheron has no architects. None of the Outer Planes do. [...]
Yes, Acheron looks a little Chaotic on the outside. You know what, from the outside Carceri looks a little lawful. But Acheron isn't chaotic. Acheron is battle without resolution, law without harmony, order without structure, misery without hope, death without glory, unity without individuality. Acheron is not a plane that hates you; indeed, it is Acheron's utter indifference to you that eventually kills you. Acheron is the grinding monotony of hopelessness, and it is the weary horror of cynicism so great that it consumes morality. The sergeant who grows weary of fighting corruption and embraces bribery goes to Acheron; the office drone who takes out his misery on others by providing them barriers to actual help goes to Acheron. It is the punishment for which there was no crime, the penalty without a violation, the monolithic crushing indifference of Law with no moral compass, of conflict without belief, of tyranny without vanity.
Acheron doesn't hate you.
It wants you to die anyway.
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Prisões
Carceri, the Red Prison, is a plane of injustice. Carceri is a mockery of law and lawful thinking, seen through a lens of powerful and self-defeating malevolence. Carceri is full of vain struggle, wretched anguish, trapped rage, and a heady mix of hope and despair that drives its inhabitants mad. From the outside, Carceri looks lawful - it is a prison, after all - but the thing that separates Carceri from ordinary prisons is that no one is in charge, and despite delusions to the contrary no one can ever be in charge. Though the denizens of Carceri make some effort to separate 'prisoners' from people who 'just live there' (that is, who are not locked up in a specific prison complex, prison structure, or torment) the truth is that all being in Carceri are prisoners, trapped there by their own fear, hate, mistrust, paranoia, vices, greed, desires, and malice.
And, really, that's the thrust of Carceri. The Red Prison mocks you with hope, offering escape and giving only frustration and despair. Even if you leave, it drags you right back, proving that any escape is merely temporary. Its "wardens" cannot leave, and they cannot impose order on their prisoners any further than the reach of their weapons. Riots and murder abound, a seething mass of hate and frustration that shakes the bars and rattles the cages, echoing through the plane and mixing with the shrieks of pain and pleasure. Really, it's not the plane keeping you there, it's you.
It was always you. It's Carceri's greatest and cruelest irony. In the end, the reason you will never leave is that even if you were fit for society once, you never will be again. You can leave Carceri, but Carceri, it never leaves you.
Quanto à Geena, a paisagem é bastante uniforme: uma inclinação constante, uma chuva constante de fogo e rocha e uma ausência constante de quase tudo o resto. É uma paisagem árida e essa uniformidade é bastante legal.
Mas lembre-se sempre disso ninguém sabe o que Law e Chaos realmente significam. Eles são definidos de maneira nebulosa, e sua relação com a paisagem em particular não é discutida com frequência nos livros - Acheron, Carceri e Gehenna são esses alinhamentos porque esses são os alinhamentos que os autores deram a ele e se esses autores alguma vez explicaram suas escolhas, Eu não estou ciente disso. Mesmo que tenham, suas considerações serão altamente pessoais e idiossincráticas - porque são as definições de todo mundo sobre Caos e Direito. Há uma razão para ninguém nunca publicar um Livro da discórdia irrestrita or Livro do Dogma Perfeito- ninguém pode definir bem o Caos e Law o suficiente para escrevê-lo. É tudo "eu sei quando vejo", exceto que todo mundo continua discordando quando o vê. Então, em última análise, não surpreende que esses reinos não pareçam combinar seus alinhamentos com você, porque sua concepção desses alinhamentos é sua e, mais ou menos, apenas sua. D&D tem um conceito em que esses alinhamentos são verdades objetivas e universais - mas o mundo real não.