Any effect contingent upon hit point loss is triggered by the loss of temporary hit points. Pontos de Vida Temporários says that they are
in addition to the character’s current hit point total and any damage taken by the character is subtracted from these hit points first. Any damage in excess of a character’s temporary hit points is applied to his current hit points as normal. If the effect that grants the temporary hit points ends or is dispelled, any remaining temporary hit points go away. The damage they sustained is not transferred to the character’s current hit points.
…And that's pretty much the entire difference between a creature's hit points and temporary hit points.
There's no rules connection between temporary hit points (that are lost like normal hit points) and redução de danos (that can prevent hit point damage from being dealt, whether as a whole or in part).