Livro onde a passagem por uma faixa de Möbius permite viajar para uma dimensão alternativa de fantasia

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Procurando o título de um livro infantil, possivelmente lido nos 90s ou anteriores. Há um garoto que cria uma tira de Möbius sem papel que ele guarda em seu guarda-roupa. Ele descobre que, se ele passar por isso usando uma marcha semelhante a um monstro, poderá viajar para um mundo de fantasia. Tinha um nome para o shuffle, mas não me lembro.

Lembro-me vagamente de que era um mundo de fantasia típico, como em qualquer jogo de representação, com grupos de bárbaros e bruxos, etc., que formam grupos de busca em busca de aventura.

Pode ter havido mais de um livro, porque em uma história contada mais tarde havia um vilão que governava uma área de terreno baldio amplamente conhecida. O protagonista se juntou a uma festa que entrou no deserto e sobreviveu. Acontece que a líder bárbara do partido era a esposa separada do vilão.

Além disso, o vilão tinha um mago poderoso que acabou sendo a irmã do protagonista que o seguiu pela faixa de Möbius e impressionou o vilão com uma tocha elétrica.

por Lasairfion 13.10.2014 / 13:45

1 resposta

Barmy Jeffers e a caminhada do Quasimodo por JH Brennan?

Entrada para exclusão:

Barney "Barmy" Jeffers is an ordinary boy with an enthusiasm for roleplaying games. He has developed an unusual gait, called the "Quasimodo Walk" which he performs in order to irritate his younger sister. One day, while exploring an abandoned building, he performs the Walk on an impulse and accidentally falls through into an alternate reality.

In the other world, he meets the Reverend Lancelot Bong, a cleric from the Order of the Church Militant, who takes him in. Bong explains that reality is like a Moebius Strip and that Barmy fell through from one "side" to the other as a result of the Quasimodo Walk - monsters can pass through the "twist" between realities, and the Walk makes Barmy resemble a monster. Bong proposes an expedition to find an expert in reality warps, so that Barmy can get home to his own reality.

They gather together a party of adventurers (each of whom embodies a parodic representation of a D&D class). This is fairly easy, because in this reality adventuring into the monster-filled wilderness in search of treasure is a popular (if dangerous) career. In addition to Barmy and the Reverend Bong, their party consists of:

  • Facecrusher - a female fighter, and the expedition's leader.
  • The Amazing Presto, a wizard who trains Barmy in rudimentary magic.
  • Ben, a friendly dwarf.
  • Aspen, an attractive female fighter (probably a mystic, in D&D terms) with a strange stone-ball weapon no-one else can lift.
  • Pendragon, a paladin who is largely ridiculed by the rest of the party.
  • Rowan, a thief who is accompanied by an enormous dog named Eyenek.

The party rapidly discover that the specialist they seek has been captured by the villainous Baron Tanaka. When they infiltrate his castle, they discover that Lauren (Barmy's sister) has followed him to the alternate reality and become Tanaka's Court Wizard, by dint of impressing him with a battery-powered torch. She attempts to help the party, but they are captured anyway. Tanaka intends to execute them all, but Barmy uses a spell to summon an entity known as a "slith" which destroys the castle, and the party escape along with Lauren and the specialist who was imprisoned in Tanaka's castle.

No final:

The specialist demonstrates that all that is needed to create a portable "twist" is to make a large enough Moebius strip from paper and hang it up so that they can Quasimodo Walk through it. Lauren and Barmy do this, and return home.

06.12.2014 / 14:27